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You're only given access to story-specific areas when you first enter, but now I could see the various other districts. However, I didn't want to do that straightaway, so I thought I would go and investigate New Los Angeles for a while. This enabled them to investigate that area and bring back necessary research. After meeting with Nagi and a few members of the BLADE team, I was told to visit the Eastern Plains area of Primordia to lay down a data probe. I reached my home eventually - and if the initial area wasn't big enough, New Los Angeles was definitely an eye-opener. You can view every monster you encounter, and it tells you details about each - including how many you've defeated. The menu system is split into sub-categories, and I really enjoyed the fact they put an enemy list in there. This helps a lot, because I remember it was sometimes hard to tell when playing Xenoblade Chronicles. at the side, behind them, etc., and whether your attack will be low or high.
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It now tells you where you are standing in relation to the enemy e.g. But I did notice that they've added a helpful hint. That red icon above the enemy's head means it will hear youįor new players, the battle system can take a while to get used to. They each have icons above their heads which depict if they're hostile or not and whether they detect you based on sight or sound. This gives you much more scope in combat depending on your play style.Īs I said, I spent a lot of time leveling up my character I discovered that you can choose which monsters you want to battle.sometimes. You can change between classes as much as you like, with each one leveling up separately. I'm only at the very start of my adventure and I've only changed once, but each one gives you different arts. The class system is a worthy addition, too. I loved this system in the first game, and it's a welcome return here. It plays much the same as Xenoblade Chronicles - you have specific arts that allow you to perform certain actions, and some also have different effects depending on where you hit the enemy. This is one of the more interesting aspects of the game, and it is certainly unique. I'm really glad I did, because it gave me the opportunity to understand the arts, skills, and classes. I spent a lot of time wandering the field and leveling up before heading to New Los Angeles. There are monsters towering above lakes, gigantic cliff edges, and lush greenery for as far as the eye can see. The excitement I felt when seeing the landscape and my new home in the distance was ridiculous. When you step out onto the vast field of Primordia, you are treated to what can only be described as a Jurassic Park type explosion of wonderment. She tells you that it's best you head for their base camp, New Los Angeles. You walk out of a stasis pod where you're greeted by Elma - she is your guide. There is quite a lot to take in upon your arrival in planet Mira. But that's all the guidance they give you. For example the combat is deeper than 'target with the R button and press A to attack'. If you haven't played Xenoblade Chronicles for the Wii, you really would have to read the manual.
#Xenoblade chronicles x lin heart to heart 2 windows
There are a couple of little pop-up windows that give you information, but it is very brief. One thing I did have trouble with was the lack of a tutorial. The developers really put a lot of effort into making you feel like part of the game from the start. You can pick two types of hair color, hair style, body size, eye color, face shape, distinguishing features, and so on. The character customization is pretty detailed, too. Unfortunately, when they were fleeing planet Earth, a lot of their life pods were scattered across planet Mira - and it's up to us to recover them.
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Civilization as they know it is called "New Los Angeles", and it's split into different districts on the map. Only a few survivors remained, and they managed to rebuild their lives on planet Mira after crashing there. The story goes that two alien races were at war, and Earth was destroyed in the process. It's obvious that Monolith Soft has spent a lot of time detailing every nook and cranny and polishing it all to make a fancy-looking RPG. The first thing that struck me when I watched the opening cutscene was how magnificently beautiful the game looked - and that was before I'd even walked into the first environment.